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Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%. But don’t despair, there’s a warning on weapons heading into a critical state for those too timid to roll the dice! The more a weapon is used, the higher the chance it may malfunction, destroying the weapon and causing different effects to the operative wielding it. The Syndicate’s leader is a talented engineer, but his dedication towards developing more powerful weaponry has led to a complete disregard for safety, giving Kaos weapons the tendency to malfunction in a spectacular manner. Armed with these weapons, players can deal increased damage that can include exotic effects, such as poisoning targets or causing acid damage… but, naturally, there’s a catch. While these can’t be manufactured, these guns do not require ammunition, similar to the Living Weapons DLC gear. Kaos Engines adds five new weapons: a sniper rifle, assault rifle, handgun, shotgun, and heavy autocannon which are only available via the Syndicate Marketplace. There are four story missions, each revolving around a particular vehicle the Syndicate’s leader wants you to recover, but even after the DLC missions are completed, the Marketplace remains open for business to offer research completed by the major factions as well as its exclusive weaponry. Every 24 hours, the Marketplace refreshes its goods, and while the costs may initially be high, currying favor with their leader by taking on missions will reduce prices and put more options on offer. Overall, I would highly recommend using this DLC.To take advantage of Kaos technology, players can access the Syndicate Marketplace haven, where new weapons, the unique Kaos Buggy, and all vehicle upgrades can be acquired for a price. But I think its a bug, as mine capped out. They seem to cap out at 40% malfunction rate. These weapons don't appear to fumble on overwatch, or from return fire. Also, the initial cost is only materials. So these weapons save you in the long term. Later on in the game, if you are packing high tech weapons, it will cost alot in resources after every mission. Secondly, you don't need to reload or pay for ammunition. The Sniper rifle is good, but the Syndredion Sniper is arguably better. The heavy cannon two shots makes it far superior to the Hell Cannon. The acid makes it powerful against all targets. The shotgun is devastating and highly accurate. The pistol is twice as powerful as any other handgun. But considering I was packing quite a few of them. While the malfunction mechanic is risky, it's pretty minimal in my opinion. The power does tail off near the end of the game, for the start and the middle, you will find these weapons more than pack a punch. Where as, the weapons are reasonably priced. While you can make them better, the associated costs (even discounted) make them a very expensive investment.
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Many people on here have made the case for why vehicles aren't that great. In my opinion, the weapons are better than the new vehicles, and the upgrades you can buy. I thought I was fairly decent at this game, but I had to restart the second mission twice. I honestly think it's a mistake how these missions are set out.
![phoenix point weapons phoenix point weapons](https://www.fanbyte.com/wp-content/uploads/2019/12/sniper.jpg)
The missions are fairly easy, apart from the second one.
![phoenix point weapons phoenix point weapons](https://i.redd.it/mwbdxoshpr441.png)
This is a nice touch, as it stops the players fully kitting out their troops with powerful weapons straight away. Each mission vastly reduces the costs of the new weapons and upgrades available to you. You get access to it very fast, but it's power is limited untill you complete the missions associated with it. I'm currently about 2/3 of a way through a legend campaign, and I thought it might help people if I made a review of how I found this DLC.įirstly, I think this DLC is worth getting.